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	<title>Comments on: Less choice</title>
	<link>http://www.fire-island.co.uk/blog/2006/07/14/less-choice/</link>
	<description>Burnin' up the web</description>
	<pubDate>Tue, 06 Jan 2009 02:23:48 +0000</pubDate>
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		<title>by: Jason</title>
		<link>http://www.fire-island.co.uk/blog/2006/07/14/less-choice/#comment-6</link>
		<pubDate>Fri, 21 Jul 2006 10:57:10 +0000</pubDate>
		<guid>http://www.fire-island.co.uk/blog/2006/07/14/less-choice/#comment-6</guid>
					<description>I've found out the hard way that this is true with my online marketing campaigns, if the landing page presents too many choices, my conversion rate plummets. If i have one clear simple instruction, conversions rise, it would seem that people like (or just respond to) being told what to do.

I think it's a slightly different kettle of fish when we're talking about 'playing a game' or 'expressing yourself' in the context of building a festival, but it may well be that the same rule applies and some people will want it as 'plinky plonky' as possible</description>
		<content:encoded><![CDATA[<p>I&#8217;ve found out the hard way that this is true with my online marketing campaigns, if the landing page presents too many choices, my conversion rate plummets. If i have one clear simple instruction, conversions rise, it would seem that people like (or just respond to) being told what to do.</p>
<p>I think it&#8217;s a slightly different kettle of fish when we&#8217;re talking about &#8216;playing a game&#8217; or &#8216;expressing yourself&#8217; in the context of building a festival, but it may well be that the same rule applies and some people will want it as &#8216;plinky plonky&#8217; as possible
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